• Our Exquisite Corpse (2015)

    uses the space in which wifi networks are made visible in public areas (the wifi menu of digital devices) as it material to introduce more informal behaviour into what is otherwise a highly structured space.
    In most of Braamfontein (JHB) the area in which the work existed, wifi networks are abundant but completely closed off from users that encounter them in what is predominantly public space. Repurposing the exisiting technologies responsible for creating these wifi networks, this device makes room for more informal behaviour within what can be considered a kind of virtual public space.
    Users can log onto the device to create there own series of networks under the guise of playing a game of exquisite corpse with themselves or others present in the space. The resultant poem in this case is broadcast as 6 wifi network names, and is ‘visible’ to all present in the space, knowingly or not.
    This work came out of a larger research project as part of a residency I was invited to. For a better understanding of the work and its context please go here
  • IRL – In Real Life (2014)

    Watch the video, it never disappoints This computer application takes the violent shaking of one's laptop and translates it into strings of profanities that are entered into the communication platform you were currently using, and sends them. It also makes a choking noise to help your catharsis 'peak'.
  • A very complicated wrong answer (2013)

    This work takes live video and displays it on a LCD screen from a Nokia 3310, located in the slide cradle of the slide projector. As quick as the slide carousel is able to operate, a new image is taken from the live feed and diplayed on the projector to create a very crude video recorder/player.
    This was part of a larger practice-led research project for my Master's dissertation titled "Fingers in the outlet: a self-reflexive investigation of 'bricolage' as a method of engagement in new media arts, through domestic hacking practices".
    You can see the abstract and download the entire document here.
    Or view the accompanying exhibition here.
  • Darkroom (2012)

    Darkroom is a site-specific interactive installation that allows users to capture and display low fidelity images, in real time. Embedded in an dressing room beneath an old theater in Johannesurg, the 'prepared' 35mm film camera allows the user to capture images in the room before automatically dimming the lights to view the image via the repurposed slide projector. After a brief period the light is returned to the room, destroying the image and resetting the process. This piece works as a sort of expanded digital camera, encapsulating and centralizing the process of capture, development and display found in older photographic processes, but also extending this spatially. It uses lo-fi, repurposed hardware from slide projectors, film cameras and old cellphones
    The video documentation is lacking but it conveys the general idea
  • Draped in camouflage (2011)

    A hat stand that broadcasts it's heartbeat to a television, which displays it on screen and plays it through it's speaker