• DarkRoom (2012)

    Darkroom is a site-specific interactive installation that allows users to capture and display low fidelity images, in real time, by means of a slide projector and the LCD screen of a Nokia 3310. Embedded in the space and connected to the room lighting, the 'prepared' 35mm film camera allows the user to capture images in the room before darkening it to view the image via the 'hacked' slide projector. After a brief period light is returned to the room, destroying the image and resetting the process. This piece works as a sort of expanded digital camera, encapsulating and centralizing the process of capture, development and display found in older photographic processes, but also extends this spatially.